There has been much coverage of the rich Software Development Kit (SDK) Apple has made available, at no cost, to developers. The Cocoa programming environment with its collection of robust frameworks and APIs–not the least of which is OpenGL ES–gives developers an elegant and powerful way to interact with the iPhone hardware. Less has been said, however, about the hardware itself. What gear gives the iPhone its game?
From Under the Hood: The iPhone’s Gaming Mettle
If you like me have been wondering exactly what hardware drives the iPhone, then this article has all the details you could wish for. As an example, did you know that the iPhone features a Vector Floating Point coprocessor for 3D-acceleration?


