“‘I wrote an iPhone app, and it didn’t make any money’ is a growing literary genre, and I sympathize with the authors. I really do. Building any kind of non-trivial, commercial application takes an immense amount of work that combines coding, writing, interaction design, and graphic arts. To spend a thousand hours on a project that sells 103 copies at 99 cents apiece…well, it’s disheartening to say the least.”
Good read – if you have shipped one or two apps with limited appeal in the past you will recognize most of the thoughts in this article.
Read: App Store Failure and Personal Responsibility (prog21.dadgum.com)